Project Overview

Trident’s Tale is a family-friendly action-adventure RPG developed and published by 3DClouds, featuring a young pirate captain named Ocean on a quest to reclaim the legendary Storm Trident. The game blends vibrant open-world exploration, naval combat, and dungeon crawling with a colorful, Disney-inspired visual identity targeting players from children through teens.

3DClouds and Thunder Cloud Studio have been close partners since 2021. We have supported 3DClouds’ art production across multiple titles such as: Paw Patrol Grand Prix, Formula of Legends, Hot Wheels Monster Trucks,… For the official announcement trailer on Steam, 3DClouds brought in Thunder Cloud Studio to handle the shot production pipeline – from lookdev and setup through lighting, VFX, and final renders in BPM format. The client’s in-house editing team managed music, SFX, and final video assembly; our scope was focused entirely on delivering broadcast-quality CGI shots that would serve as the visual backbone of the trailer.

Client

3D Clouds
Genre

Adventure, RPG, Casual
Team size

7
Platforms

PC
Services

Game cinematic trailer
LookDev & Setup
Layout animation
Animation
Lighting, VFX render
Links

Trident Tale’s Video Game Trailer Production Scope

The Thunder Cloud Studio cinematic team focused on CGI shot production within a client-defined trailer structure.

We delivered:

  • Character lookdev and cinematic setup
  • Environment setup and scene assembly
  • Ship asset lookdev and setup
  • Layout animation refinement based on client-provided animatics
  • Character and camera animation
  • Lighting, VFX
  • Final renders

Shot complexity was distributed by duration, based on animation load, fighting action, and camera movement.

Total CGI output: ~50 seconds across structured segments, integrated with the client’s in-game footage.

Working from a Defined Visual Foundation

3D Clouds provided a montage reference, animatic, and in-game 3D assets upfront, so we entered production with clear structural direction already established. The creative challenge was not ideation but precision execution: translating their existing vision into cinematic-quality shots that would sit cohesively alongside in-game footage.

The style direction was clear: Disney-adjacent. Warm color temperature, high vibrancy, punchy lighting with strong directional contrast. We used this as our North Star throughout every stage. This is not just for art direction, but as a quality benchmark for every shot.

Lookdev from Client-Provided Assets

The client supplied 3D models and in-game assets. The main goal of this stage is translating the 3D models into a CGI context without losing the character of the original art was the first meaningful production decision we made.

The goal wasn’t to push toward full CGI quality but was to match and complement the game’s own visual identity, so the trailer felt cohesive rather than disconnected from the gameplay footage it would sit alongside.

Layout: Establishing Composition, Timing, and Pacing

Our layout pass, which was done in stepped mode, was primarily a structural checkpoint: verifying that shot compositions read clearly, that timing aligned with the animatic, and that the overall pacing of the trailer held together. This stage is about getting the foundation right before committing to anything heavier.

Draft to Refine: Building Quality in Layers

In the Draft stage, we brought in environment, lighting, and VFX alongside animation pushed close to its final state for the main body of the trailer. This gave the client a clear read of the full visual direction before we locked anything down.

The Refine phase involved four rounds of minor feedback, which is typical for this kind of work, where the final adjustments are precise and deliberate.

This staged approach reflects how we structure every cinematic production. Learn how our game trailer pipeline works.

Results

The final renders were delivered on schedule after nearly 1 month. 3DClouds signed off through each production stage, and at delivery expressed satisfaction with both the quality and the smoothness of the collaboration. The final announcement trailer is live on Steam as part of Trident’s Tale‘s official store page.

This project is a strong example of what well-structured game trailer outsourcing looks like in practice: clear scope, staged delivery, mutual trust, and a shared commitment to the client’s creative vision.

Built on Partnership, Delivered with Precision

This trailer segment reflects more than execution capacity. It also reflects the strength of an established working partnership between Thunder Cloud Studio and 3DClouds.

Explore titles developed by 3DClouds with art production support by Thunder Cloud Studio.

Because both teams were already familiar with each other’s expectations, review logic, and production rhythm, collaboration stayed clear and efficient across every stage. 3DClouds could rely on our team to take ownership of the assigned CGI scope, while we stayed aligned with their broader trailer structure and internal editing pipeline.

That partnership helped maintain:

  • Consistent visual quality across CGI output
  • Stable progress across a compact production window
  • Controlled revision flow through stage-by-stage approvals

The result was a delivery process that remained well coordinated from first pass to final polish, supported by mutual trust, production familiarity, and clear division of responsibilities.

Looking for a Video Game Trailer Production Partner?

Thunder Cloud Studio is the go-to production partner for CGI trailer segments or full cinematic execution. We support delivery that fits your pipeline, edit structure, and timeline.

Explore our video game trailer production services or reach out to align on scope.