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  • Thunder Cloud has been selected as Exclusive Stylized Partner in Scopely’s Elite Global Trusted Program

    We are excited to announce that Thunder Cloud Studio (TCS) has officially been selected as the exclusive stylized partner in Scopely's Global Trusted Program, marking an incredible milestone. This honor confirms Thunder Cloud Studio's dedication to producing exceptional game art and enhances its standing as a premier game art

  • Vicious Vikings Characters: A Comprehensive Guide Of How To Create A Realistic Character With High Quality

    The Southeast Asia game art outsourcing market has experienced significant growth in recent years, with Vietnam emerging as one of the key players. As the global gaming market continues to expand, Vietnam and Southeast Asia are poised to play an increasingly significant role in the industry. Being one of

  • Thunder War 2023: An Advanced Training of 3D Character Modeling Program from Thunder Cloud Studio

    Thunder War 2023 represents the pinnacle of internal talent at Thunder Cloud Studio, with the goal of creating a playground focused on 3D character modeling and stimulating their members’ self-training by the very different new model - Internal Talent Combat Model. Thunder War 2023: Overall Introduction

  • Stylized 3D Game Art Environment Workflow: Tips and Tricks

    Join us in exploring the rising trend of stylized aesthetics in video games and uncovering the creative approaches and techniques for creating stylized game environments in unreal engines. We are certain that with the success of the recent trend of stylized games such as Overwatch or Fortnite, more and

  • Modeling guide to 3D face topology

    1- An Introduction to 3D Face Modeling Creating a believable human face in 3D modeling has been one of the ultimate goals of many artists. Creating an average human face is nothing new or rather an ancient topic. However, to achieve the most realistic and natural-looking possible, we

  • Secrets of Stylized Human Skin Shaders in UE4 – Tips and Tricks

    I. EXPARIA PROJECT My name is Dzung Phung Dinh, Founder and Team Lead of Thunder Cloud. I write this article to share you my experience in the process of creating Exparia and how I implement UE4 skin in this project. As you already might know that back in 2016,

  • 3D Stylized Character Modeling UE4 Production

    Introduction Some might already know about my old project – Exparia (a making-of article on 80lv was published last year). It was well received and I see that our communities have a huge interested in UE4 in-depth technique of stylized look dev and rendering to make 3D model.

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