GMH2 (Geo Maya Hair 2) is a more advanced version of GMH script, specialized in hair modeling & stylizing, developed by Phung Dinh Dzung at Thunder Cloud Studio. User can easily model complex hair styles using traditional polygon modeling method and convert to Maya Hair using GMH2 with 2 simple steps.
latest version 2.6 features include the option to generate polygon hair strips to use for next-gen game, bake hair to textures on polygon planes, a material manager for applying multiple shaders to hair geometry, and the option to export hair in OBJ or FBX format as curves or poly meshes.

Content for quick start

Content for tip & trick

ITEM SPEC

  • Compatible with (32 & 64 bit version): Maya 2015 and on-ward ( not including LT version )
  • Script format: Mel.
  • Primary platform: Window.
  • Note: For Linux and Mac OS, There will be a slightly change in the UI of GMH2 as Maya’sMel for Mac/Linux doesnt support button with Images.

VERSION 2.6 (13/05/2015)

  • Converting and baking next-gen polygon hair are now available
  • Next-gen polygon hair generation
  • Baking hair to polygon plane’s textures (diffuse, normal and alpha maps)
  • Material & UV manager: apply different shaders / texture regions to multi polygon hair polygon surfaces.
  • Export manager: Export Hair as curves or polygon in Obj or FBX format.

HIGHLIGHT FEATURES

1 CLICK - POLYGON TO MAYA HAIR CONVERSION
1 CLICK - POLYGON TO MAYA HAIR CONVERSION
REAL TIME HAIR EDITING
REAL TIME HAIR EDITING
MULTIPLE STYLES APPLY
MULTIPLE STYLES APPLY
COMPATIBLE WITH WIDE RANGE OF RENDERERS
COMPATIBLE WITH WIDE RANGE OF RENDERERS
POLYGON HAIR GENERATING
POLYGON HAIR GENERATING
POLYGON HAIR TEXTURES BAKING
POLYGON HAIR TEXTURES BAKING
TEXTURE/UV STRIPS MANAGER
TEXTURE/UV STRIPS MANAGER
EXPORT TO FBX AND OBJ
EXPORT TO FBX AND OBJ

USER TESTIMONIALS

GMH2 has been a fantastic improvement to my workflow. It allows you to focus on art and style, instead of wrestling with the technical nature of CG hair.

YURI ALEXANDER

Modeler/Rigger, Arc Productions

This plug-in gives me incredible control to create a precise hairstyle of any complexity. It is reliable, fast and very easy to use. Definitely recommend it!

MADINA CHIONIDI

Character Artist, DICE (EA Digital Illusions CE AB)

It is hard to predict the next big thing that would come out and change how we make games or films. But Thunder Cloud's hair plug in might be it! Giving artists tools that help speed up tedious process is always great and this program helps in a big way to speed up the process of making hair cards look good!

YURI ALEXANDER

Modeler/Rigger, Arc Productions

This plug-in gives me incredible control to create a precise hairstyle of any complexity. It is reliable, fast and very easy to use. Definitely recommend it!

DANIEL DRIUSSI

3D Artist, Sony San Diego